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Privacy policy

Muskets Game · last updated 8 October 2026

In short. The game keeps as little about you as it can. You can play as a guest with no sign-in. We keep what the game needs to run (your account, your name, your results), what keeps it fair (bans), and two kinds of technical reports that you can switch off (crashes, and how fast the game runs on your PC). We do not sell data, show ads or use tracking services. Your voice is passed on to the players who can hear it and is never stored. So is your chat, except the lines that go with a report when a player reports another to the admins.

Who is responsible

The operator of the game server, reachable at 07alimert07@gmail.com. Write to that address with any question about this policy or about your data.

What we keep, why, and for how long

Your accountA guest account is made for your browser the first time you play: a random id, kept with a session token that stays in your browser. If you sign in with Google we also keep your Google account identifier and email address, so that you can play on another device with the same results. Why: to run the game and keep your results. How long: until you delete the account (Esc → Account); guest accounts that nobody has used for a long time and that have played very little are deleted automatically.
Your usernameThe name you choose, shown to the other players, on the leaderboard and in chat. Do not use a name that identifies you if you do not want to be. How long: as long as the account.
Your face (only when you choose one)The soldier's face you make in the lobby: a small number (skin tone, hair colour, look, age) kept on a registered account, so that your soldier wears it in every match. Why: so that the soldiers do not all look the same. How long: as long as the account; a guest has none and gets a random face every time.
Your resultsKills, deaths, score, matches, wins and time played, and a line for each match you were in. Why: the leaderboard and your statistics. How long: as long as the account.
Players you mutedWhich players you chose not to hear or read, so that it holds in your next matches. How long: as long as the account.
Bans and moderationWhen an admin bans a player (from the game, from voice or from chat) we keep the account, the IP address, the name the player wore, the reason and who decided, and a log of what the admins did. Why: to keep the game fair and to keep a banned player out. How long: while the ban lasts and for up to a year after it ends.
Player reportsA player can report another (Esc → Report; bots cannot be reported). The report keeps who made it and about whom (accounts and names), what it is about and the words written with it, and what the server saw at that moment: both players' side and class, the last chat lines of the match and the reported player's own recent lines (as they were typed), his numbers in that match (kills, shots fired and hit, his last kills), his connection delay and frame rate, and whether he had talked lately and the reporter could hear him (a yes or no: no voice is ever recorded). No IP address is kept with a report. Why: so that the admins can judge it and keep the game fair. How long: 30 days, or a year when it led to a ban or a mute. Deleting your account deletes the reports you made.
IP addressYour address is seen by the server when you connect. It is used for limits against abuse (for example, how many accounts one address can make, and how many players can be in a match from one address at once: ten, so that a school or an office can play together) and is kept only in a ban. The count of players per address lives in the server's memory while you are connected and is not stored. It is not stored with your results, your reports or your chat. The server's technical logs can mention the address of a player who was kicked or banned.
Feedback and bug reports (only when you send one)The message you write, your account id and player name, and, if you leave the box ticked, the game version, the name of your graphics card, the quality level, the graphics system, which page, the room and mode, your screen size, language, frame rate, and your browser and system. Why: to read what you tell us and to fix what is broken. How long: 180 days after an admin has dealt with it, and a year at most. No address.
Crash and error reports (you can turn this off)When the game crashes or catches an error, the page sends the error message, where it happened in the code, the game version, the name of your graphics card, the quality level, your browser and system, which page, and your account id if you have one. Why: to find and fix bugs. How long: 30 days (grouped counts of a bug a little longer). No address, no name, no chat.
Performance reports (you can turn this off)Once when you connect: the name of your graphics card, screen size, number of processor cores, memory (as the browser reports it), browser and system, the result of a short speed test, and how you connected. Then about every 30 seconds while you play: how many frames per second the game ran, how long frames took, the quality level, the screen resolution, and your connection delay. Why: to make the game run well on PCs like yours. How long: frame summaries 30 days; the hardware line 180 days. No address is stored.
Server healthNumbers about the server itself (how many players, how long a tick takes, memory). Not personal data.

What we do not keep

Cookies and storage in your browser

The game sets no cookies of its own. It uses your browser's local storage for your settings and key bindings, your username, your session token, your privacy choices (including which version of this policy you have been shown the notice for), and whether you have seen the first-time guide. Clearing your browser data signs you out of a guest account and loses it unless you signed in with Google. If you use Google sign-in, Google's own sign-in script runs on the page and may use its own cookies under Google's policy.

Who else handles data

Your choices and rights

The legal basis

We keep your account and results to provide the game you asked to play. We keep bans, the moderation log, player reports and the technical reports because we have a legitimate interest in keeping the game fair, secure and working, and we hold them to what that needs. Sign-in with Google is your choice. So are the crash and performance reports: they are on by default, the notice the game shows the first time you open it (and again whenever this policy changes) says so and has a Switch off button, and Esc → Privacy changes it at any time. The first performance report is sent only after that notice has been shown to you.

Children

The game shows the violence of a battle (blood, wounds) and is not made for children. You must be at least 16 to play, or at least 13 where the law of your country lets you agree to an online service like this yourself (in the European Union that age is between 13 and 16, depending on the country). The terms say the same. We do not knowingly keep the data of anyone younger. If you believe a child's data is here, write to the address above and we will delete it.

Changes

If this policy changes in a way that matters to you, the date at the top changes and the game says so: the notice about the reports is shown to you again the next time you open the game. Earlier versions are not kept online.